Edge Imp Saw
DARK 3

Edge Imp Saw

  • Archetype:
  • Edge Imp

  • ATK:
  • 500

  • DEF:
  • 1000

  • View:
  • 3225




When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.




 
 
AI Power Analysis
UtilityConfidence: Medium
47± 8/ 100
Power Score
Intrinsic 48
Deck 46

Edge Imp Saw — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 45.6 · Meta: provisional
  • Primary role: Utility · Secondary: Searcher/Tutor

Why it scores here

Edge Imp Saw is a Normal Summon body that trades a Fluffal monster from hand for a draw of 2 and a top or bottom filter, so it smooths the hand rather than building a board. Its 51-deck presence and 100% co-occurrence with Frightfur Leo confirm it is a consistently played part of these lists, but that frequency is not treated as power (guardrail 3). With no combo evidence, the conversion score rests on the card text alone, and the 500 ATK body earns nothing; the once-per-turn limit and the Fluffal-in-hand requirement keep the score in the mid-40s.

Axis scores

Axis Score Evidence
Accessibility 55 Normal Summon is always available, but the draw needs a Fluffal monster in hand, and 51 sampled decks show it is run as a staple (observed, text-verified cost).
Combo & Conversion 40 The card's own text gives one Fluffal-to-GY trade for a draw of 2 and a filter, but no combo boards were supplied to confirm a larger outcome (inferred).
Resource Economy 50 Draw 2 against the Fluffal sent to the GY and the card placed back on the deck is roughly card-neutral in hand, with some filtering value (inferred from text).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect, so opponent interaction is absent (verified from text).
Material Utility 45 Level 3 DARK Fiend is a usable generic material body, but the 500 ATK and lack of effect-negated-body evidence limit it (inferred from level and attribute).
Resilience & Flexibility 35 Once per turn, Normal Summon only, and it depends on a Fluffal in hand, so it has few live zones or turns (verified from text).
Deck-Building Efficiency 60 Runs at 1 to 2 copies (average 1.39) with no garnet or lock, but the Fluffal-in-hand dependency makes it conditional (observed in decks, verified from text).

Calculation

Weight profile: 0.7 Utility + 0.3 Searcher/Tutor. Intrinsic ≈ 48, Deck ≈ 45.6, Meta = provisional. Modifiers: Fluffal-in-hand cost restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draw 2 with a top or bottom filter on a Normal Summon, which smooths the hand (verified from text)
  • Present in all 51 sampled decks across 16 archetypes, so it is easy to slot (observed)
  • Consistent partner with Frightfur Leo (100%) and Fluffal Penguin (98%) (observed)

Weaknesses

  • Needs a Fluffal monster in hand, which narrows the spots where it is live (verified from text)
  • No negation, removal, or disruption (verified from text)
  • 500 ATK body with no board presence beyond itself (verified from stats)
  • No combo or guide evidence to confirm a deeper conversion (data gap)

Counters / choke points

  • Inferred: any effect that negates or shuts down the Normal Summon effect would stop the draw (generic, not in evidence)

Best use

Draw-and-filter Normal Summon body in Fluffal and Frightfur lines. Decks: Fluffal, Frightfur, Edge Imp.

Evidence & gaps

  • Verified: Normal Summon effect: send 1 Fluffal from hand to GY, draw 2, then place 1 hand card on top or bottom of deck, once per turn; Level 3 DARK Fiend, 500 ATK / 1000 DEF; 51 sampled decks, all main deck, average 1.39 copies, max 2
  • Observed: 16 distinct archetypes; Fluffal, Frightfur and Edge Imp lead; Gameplay type 7 in 52.9% of decks, type 4 in 37.3%; Frightfur Leo co-occurs in 100% of decks, Fluffal Penguin in 98%; Not a top card in cross-format rankings
  • Inferred: Net hand change across the effect is roughly card-neutral, with filtering value; Level 3 DARK Fiend fits as a generic material body; The Fluffal-in-hand requirement limits how often it is live
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist or limit status supplied; assumed 3 copies (unlimited) No usage statistics (StatisticsCard) for inclusion % by archetype Archetype list shows 10 of 16 distinct archetypes Fluffal-in-hand frequency in real boards is unknown











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